[info] [Beowulf] Go-playing machines
Eugen Leitl
<eugen at leitl.org> on
Tue Jun 24 16:48:32 UTC 2008
----- Forwarded message from "Peter St. John" <peter.st.john at gmail.com> -----
From: "Peter St. John" <peter.st.john at gmail.com>
Date: Tue, 24 Jun 2008 12:20:25 -0400
To: Beowulf Mailing List <Beowulf at beowulf.org>
Cc:
Subject: [Beowulf] Go-playing machines
Programming a computer to play Go (an Asian strategy boardgame) has
been difficult; some people say it's proof that Go is better or harder
than chess, since computers can beat masters at chess but struggle at
Go. (I think that statistically a game of go is about equivalent to a
two-game match of chess; both games empty your brain quickly of
course). My view is that while go may be somewhat harder to reduce to
tree-searching, the main advantage of computer chess was an early
start, e.g. von Neumann.
This article:
[1]http://www.usgo.org/resources/downloads/CogApdx%20II-2.pdf
describes recent trends in computer Go and mentions a 32-node cluster,
8 cores per node. Apparently MPI parallelization is recent for them
and they are making good progress.
Peter
The game Go: [2]http://en.wikipedia.org/wiki/Go_%28game%29
AGA (American Go Association): [3]http://www.usgo.org
References
1. http://www.usgo.org/resources/downloads/CogApdx%20II-2.pdf
2. http://en.wikipedia.org/wiki/Go_%28game%29
3. http://www.usgo.org/
_______________________________________________
Beowulf mailing list, Beowulf at beowulf.org
To change your subscription (digest mode or unsubscribe) visit http://www.beowulf.org/mailman/listinfo/beowulf
----- End forwarded message -----
--
Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org
______________________________________________________________
ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org
8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE
More information about the info
mailing list