[info] [agi] New business direction for Novamente LLC

Eugen Leitl <eugen at leitl.org> on Tue Apr 17 20:00:06 UTC 2007

----- Forwarded message from James Ratcliff <falazar at yahoo.com> -----

From: James Ratcliff <falazar at yahoo.com>
Date: Tue, 17 Apr 2007 12:52:07 -0700 (PDT)
To: agi at v2.listbox.com
Subject: Re: [agi] New business direction for Novamente LLC
Reply-To: agi at v2.listbox.com


   I created a bot that was running Warcraft for awhile.  No true AI, but
   using a small set of rules it was able to walk aroudn and kill things,
   and loot and not die.
   The next goals were auto-mapping and adding in small bits of real AI.
   I looked at using Second Life as a richer AI envorinment, but havnt
   gotten into that very deeply.
   A virtual world, though not as rich as the real world is a good place
   to test out AI's as it is quick and repeatable, but allows a
   user-admin to watch over the shoulder to see always what the agent is
   doing, and even without a good graphical environment, most any object
   can quickly be thrown into the world and interacted with.
   James Ratcliff
   Bob Mottram <fuzzgun at gmail.com> wrote:

     Creating compelling virtual characters for games or online worlds
     sounds like a nice direction to go down, which fits well with the
     overall aims of producing an AGI.  Although most of my own focus is
     in producing real world intelligent entities in the form of
     robotics I've long thought, ever since trying some of the first
     online worlds in the late 1990s, that one of the likely places
     where the first really intelligent entities appear might be in one
     of these online environments.
     These days I spend hardly any time playing games, and am not an
     especially big fan of SL, but there does seem to be an increasing
     amount of money being thrown in that direction.  Eventually I
     imagine that computer operating systems will be not much more than
     a window onto these virtual worlds.
     Incidentally my favourite online characters are the animations done
     by Jeffrey Ventrella within the online wold called "There".  The
     way that the pet dogs are animated is great, and quite life like.

   On 26/03/07, Ben Goertzel <[1]ben at goertzel.org> wrote:

     Hi all,
     As there has been a lot of discussion of the Novamente AI system on
     this
     list,
     it seems apropos to announce here that Novamente LLC has decided
     upon a
     significant shift in business direction/approach.
     If you're curious a pertinent "company blog entry" is here:
     [2]http://www.novamente.net/blog/
     -- Ben
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   _______________________________________
   James Ratcliff - http://falazar.com
   Looking for something...
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References

   1. mailto:ben at goertzel.org
   2. http://www.novamente.net/blog/
   3. http://www.agiri.org/email
   4. http://v2.listbox.com/member/?list_id=303
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Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org
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